Libros importados hasta 50% OFF + Envío Gratis a todo USA   Ver más

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Serious Games and Edutainment Applications (in English)
Type
Physical Book
Publisher
Year
2011
Language
English
Pages
522
Format
Hardcover
ISBN
1447121600
ISBN13
9781447121602
Edition No.
2011

Serious Games and Edutainment Applications (in English)

Nikolaos (Edt) Antonopolous,Minhua (Edt) Ma,John (Edt) Sear (Author) · Springer · Hardcover

Serious Games and Edutainment Applications (in English) - nikolaos (edt) antonopolous,minhua (edt) ma,john (edt) sear

Physical Book

$ 132.62

$ 139.99

You save: $ 7.37

5% discount
  • Condition: New
It will be shipped from our warehouse between Thursday, July 11 and Friday, July 12.
You will receive it anywhere in United States between 1 and 3 business days after shipment.

Synopsis "Serious Games and Edutainment Applications (in English)"

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews