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portada Making Isometric Social Real-Time Games With Html5, Css3, and Javascript (in English)
Type
Physical Book
Publisher
Year
2011
Language
Inglés
Pages
70
Format
Paperback
Dimensions
23.4 x 17.8 x 1.0 cm
Weight
0.23 kg.
ISBN13
9781449304751
Edition No.
1

Making Isometric Social Real-Time Games With Html5, Css3, and Javascript (in English)

Mario Andres Pagella (Author) · O'Reilly Media · Paperback

Making Isometric Social Real-Time Games With Html5, Css3, and Javascript (in English) - Pagella, Mario Andres

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Synopsis "Making Isometric Social Real-Time Games With Html5, Css3, and Javascript (in English)"

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with JavaScript, HTML5, and CSS3, you're ready to get started.Use HTML5's canvas element to build smooth animations with spritesCreate an isometric grid pattern for high-performance graphicsDesign a GUI that works equally well on mobile devices and PCsAdd sound to your game with HTML5's audio elementImplement the game's path-finding function with WebWorkersBuild a client data model on the server with PHP and MySQLMake your game come alive with dynamic CSS3 objects

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All books in our catalog are Original.
The book is written in English.
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