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portada Getting Started With Flex 3: An Adobe Developer Library Pocket Guide for Developers (Pocket Reference (O'reilly)) (in English)
Type
Physical Book
Year
2008
Language
English
Pages
129
Format
Paperback
ISBN
0596520646
ISBN13
9780596520649
Edition No.
1

Getting Started With Flex 3: An Adobe Developer Library Pocket Guide for Developers (Pocket Reference (O'reilly)) (in English)

Jack D. Herrington; Emily Kim (Author) · Adobe Developer Library · Paperback

Getting Started With Flex 3: An Adobe Developer Library Pocket Guide for Developers (Pocket Reference (O'reilly)) (in English) - Jack D. Herrington; Emily Kim

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  • Condition: Used
Origin: Spain (Import costs included in the price)
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Synopsis "Getting Started With Flex 3: An Adobe Developer Library Pocket Guide for Developers (Pocket Reference (O'reilly)) (in English)"

Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0. With Getting Started with Flex 3, you will:Walk through sample RIA projects and see examples of amazing applications people have built with FlexWork with ActionScript 3.0 and the MXML markup languageBuild user interfaces using the controls and tools available with the frameworkGet a tour of controls available commercially and through open sourceLearn how Flex integrates with ASP.NET, ColdFusion, PHP, and J2EE in the serverBuild Flex-based widgets that let you display real-time dataUse advanced controls to build 3D graphs, data dashboards, mapping applications, and moreYou'll find complete code for video players, a slideshow, a chat client, and an RSS reader, just to name a few. You also get plenty of tips, tricks, and techniques to leverage your existing programming skills, whether you come from an open source or Visual Studio-intensive background.

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The book is written in English.
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