Libros importados con hasta 50% OFF + Envío Gratis a todo USA  Ver más

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Computer Games and Software Engineering (Chapman & Hall (in English)
Type
Physical Book
Publisher
Language
Inglés
Pages
312
Format
Paperback
ISBN13
9780367575748
Edition No.
1

Computer Games and Software Engineering (Chapman & Hall (in English)

Kendra M. L. Cooper (Illustrated by) · Walt Scacchi (Illustrated by) · CRC Press · Paperback

Computer Games and Software Engineering (Chapman & Hall (in English) - Cooper, Kendra M. L. ; Scacchi, Walt

New Book

$ 47.96

$ 59.95

You save: $ 11.99

20% discount
  • Condition: New
It will be shipped from our warehouse between Thursday, July 11 and Tuesday, July 16.
You will receive it anywhere in United States between 1 and 3 business days after shipment.

Synopsis "Computer Games and Software Engineering (Chapman & Hall (in English)"

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields. An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews